Reference:Glossary of terms/Design Principles

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This glossary of Socio-technical systems terms was published by, and is copyright of, Eli Berniker, May 1983


Introduction   Systems and Organization   The Means   The Human System   Getting Something Done   The Analysis   Design   Design Concepts   Design Structure and Process   Design Principles    

Contents

Minimum Critical Specification

In organization design, minimum design is the best design. Only that which must be specified should be designed. Work must be doable so a technical system must be designed; however, jobs need not be defined. They are better left to the teams. In general, as much freedom as possible should be left to those who must make the organization work and adapt to change. Do not foreclose their options through over-design.

Incompleteness

Design is never complete until implemented and, given constant change, adaptation is a constant process of self-redesign. Thus, the actual design of the organization is always evolving. If the design team has done its work well, the organization will have gained the capability for useful and effective self-redesign. In an uncertain future, that is a very valuable organizational asset.

Reserved Decisions

All design decisions are reserved for the design team. Technical experts may only propose alternatives.

Valid Alternatives

Technical experts are required to propose at least two valid alternative designs so that differences between them may be utilized to surface assumptions and evaluate decision opportunities in terms of the philosophy statement.

Constraint-Free Design

The team should seek ideal or optimum solutions without regard for constraints. Some constraints will disappear. Those that remain may mandate compromises or may be eliminated at a cost. Emphasis on constraints in the design process quickly forces the design team to face the past instead of the future and results in "embroidery" instead of innovations.